Stop-Motion & Frame Animation

Animation Basics

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Welcome to Animation Basics! In this strand, you will learn how to bring static drawings and objects to life using stop-motion capture, flipbooks, frame-by-frame editing, and digital keyframing.

Level 1

Moving Pictures

Frame flipbooks and simple stop-motion loops.

Learning objective

Learning About: Persistence of Vision. Learning To: Create frame loops. Learning To Be: Inquirer.

Let's Go!

Step media

Learn

Animation is magic built from still pictures! When you take pictures of an object and move it just a tiny bit between each shot, playing them quickly makes it look like it's alive. In computing, technology helps us express stories visually. As you explore the interactive Animation Simulator below, focus on how to create a repeating animation loop using a tablet camera.

Interactive Simulator Sandbox
Curriculum:Step 1 โ€ข Bronze Tier
๐ŸŽฌ
Step 1 โ€ข Bronze (Level 1): Moving Pictures - Persistence of Vision

Recognise that a rapid sequence of still images creates the illusion of continuous motion.

In Progress
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๐Ÿ’ฅ
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Animation Controls

6 FPS Stop-Motion

๐Ÿ“ท Camera Capture & Frame Looping

Capture still drawings and watch persistence of vision connect them into a fluid motion loop.

๐ŸŽฌ Animator Secret:

Persistence of vision keeps images lingering in our retina for 1/16th of a second, blending still pictures into moving cinema!

Apply Simulator Skills โ€ข Try it yourself

Create a 5-frame animation loop!

๐Ÿ”„Direct Simulator Transfer: Step 1 Tasks 1, 2 & 3

Now that you've practiced the virtual mechanics in the simulator above, apply those exact skills in your real computer environment:

๐ŸŒŸ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)โ–พ

๐ŸŽฏ Task Success Criteria (Rubric)

Foundation

Recognise that a series of still images creates motion.

Developing

Capture a sequence of 3-5 stop-motion photos.

Secure (Goal)

Create a repeating animation loop using a tablet camera.

Mastery

Adjust frame playback speed to control movement. Typing: 5 WPM.

๐Ÿ‘€ What A Good One Looks Like (WAGOLL)

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Save to Your Website Portfolio:

When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!

Reflect

๐ŸŽฏ

Self-Assessment & Reflection

How did changing the movement size affect your animation loop?

๐ŸŸขSecure Level

Create a repeating animation loop using a tablet camera.

Learning check

Learning Check

Which tool is used to capture stop-motion frames?

Select the matching icon or option below:

Answer correctly to unlock the next level.

Awesome! The camera tool captures each frame for your animation loop!Look for the camera icon used to snap pictures of each movement.
Teacher setup, curriculum links and progress descriptors

Spark support

Routine: See, Think, Wonder

Teacher notes: Facilitate the See, Think, Wonder routine for 2โ€“3 minutes. Encourage students to connect the prompt to Form (Technology helps us express stories visually.).

Achievement pathway

  • Foundation: Recognise that a series of still images creates motion.
  • Developing: Capture a sequence of 3-5 stop-motion photos.
  • Secure: Create a repeating animation loop using a tablet camera.
  • Mastering: Adjust frame playback speed to control movement. Typing: 5 WPM.

Curriculum links

Curriculum strand: CM.01.B.1.2

Outcome: ANIM-O-01 โ€” Frame flipbooks and simple stop-motion loops.

PYP: Form ยท Technology helps us express stories visually.

Learner profile: Inquirer

Competency tags

  • stop-motion
  • frame-by-frame
  • animation-loops
  • digital-storytelling

Gate support

Accessibility alternative: Students may verbally explain or point to the correct answer for "Which tool is used to capture stop-motion frames?" with a teacher or teaching assistant.

Teacher override: allow

Back to top

Locked level

Level 2: Onion Skinning

Complete the previous learning check to unlock this next level.

Level 2

Onion Skinning

Onion skinning and frame rate adjustments.

Learning objective

Learning About: Onion Skinning. Learning To: Smooth movement. Learning To Be: Communicator.

Let's Go!

Step media

Learn

Onion skinning lets you see a faint ghost of your previous picture! This helps you place your next drawing or figure in the exact right spot so the motion isn't jerky. In computing, sequencing frames creates smooth motion. As you explore the interactive Animation Simulator below, focus on how to create a 10-frame smooth movement sequence.

Interactive Simulator Sandbox
Curriculum:Step 2 โ€ข Bronze Tier
๐ŸŽฌ
Step 1 โ€ข Bronze (Level 1): Moving Pictures - Persistence of Vision

Recognise that a rapid sequence of still images creates the illusion of continuous motion.

In Progress
โšฝ
โšฝ
โšฝ
๐Ÿ’ฅ
โšฝ
โšฝ

Animation Controls

6 FPS Stop-Motion

๐Ÿ“ท Camera Capture & Frame Looping

Capture still drawings and watch persistence of vision connect them into a fluid motion loop.

๐ŸŽฌ Animator Secret:

Persistence of vision keeps images lingering in our retina for 1/16th of a second, blending still pictures into moving cinema!

Apply Simulator Skills โ€ข Try it yourself

Animate with onion skinning!

๐Ÿ”„Direct Simulator Transfer: Step 2 Tasks 4, 5 & 6

Now that you've practiced the virtual mechanics in the simulator above, apply those exact skills in your real computer environment:

๐ŸŒŸ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)โ–พ

๐ŸŽฏ Task Success Criteria (Rubric)

Foundation

Understand what onion skinning overlay shows.

Developing

Use onion skinning to position the next frame accurately.

Secure (Goal)

Create a 10-frame smooth movement sequence.

Mastery

Compare 6 FPS vs 12 FPS animation playback. Typing: 10 WPM.

๐Ÿ‘€ What A Good One Looks Like (WAGOLL)

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Save to Your Website Portfolio:

When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!

Reflect

๐ŸŽฏ

Self-Assessment & Reflection

Why did onion skinning make your animation look smoother today?

๐ŸŸขSecure Level

Create a 10-frame smooth movement sequence.

Learning check

Learning Check

What does the 'Onion Skinning' tool do in animation software?

Select the correct definition.

Answer correctly to unlock the next level.

Correct! Onion skinning displays previous frames so you can align movements smoothly!Think about how seeing where the figure WAS helps you decide where it SHOULD GO.
Teacher setup, curriculum links and progress descriptors

Spark support

Routine: Zoom In

Teacher notes: Facilitate the Zoom In routine for 2โ€“3 minutes. Encourage students to connect the prompt to Function (Sequencing frames creates smooth motion.).

Achievement pathway

  • Foundation: Understand what onion skinning overlay shows.
  • Developing: Use onion skinning to position the next frame accurately.
  • Secure: Create a 10-frame smooth movement sequence.
  • Mastering: Compare 6 FPS vs 12 FPS animation playback. Typing: 10 WPM.

Curriculum links

Curriculum strand: CM.01.B.1.2

Outcome: ANIM-O-02 โ€” Onion skinning and frame rate adjustments.

PYP: Function ยท Sequencing frames creates smooth motion.

Learner profile: Communicator

Competency tags

  • onion-skinning
  • frame-rate
  • fps
  • smooth-motion

Gate support

Accessibility alternative: Students may verbally explain or point to the correct answer for "What does the 'Onion Skinning' tool do in animation software?" with a teacher or teaching assistant.

Teacher override: allow

Back to top

Locked level

Level 3: Storyboards & Sets

Complete the previous learning check to unlock this next level.

Level 3

Storyboards & Sets

Storyboard planning, lighting, and camera positioning.

Learning objective

Learning About: Storyboarding. Learning To: Plan animation sequences. Learning To Be: Thinker.

Let's Go!

Step media

Learn

Before shooting an animation, professionals plan every camera angle on a storyboard! Keeping your tablet locked on a tripod ensures your scene doesn't wobble while your story plays out. In computing, planning scenes ensures coherent narratives. As you explore the interactive Animation Simulator below, focus on how to set up a steady camera rig and background set.

Interactive Simulator Sandbox
Curriculum:Step 3 โ€ข Bronze Tier
๐ŸŽฌ
Step 1 โ€ข Bronze (Level 1): Moving Pictures - Persistence of Vision

Recognise that a rapid sequence of still images creates the illusion of continuous motion.

In Progress
โšฝ
โšฝ
โšฝ
๐Ÿ’ฅ
โšฝ
โšฝ

Animation Controls

6 FPS Stop-Motion

๐Ÿ“ท Camera Capture & Frame Looping

Capture still drawings and watch persistence of vision connect them into a fluid motion loop.

๐ŸŽฌ Animator Secret:

Persistence of vision keeps images lingering in our retina for 1/16th of a second, blending still pictures into moving cinema!

Apply Simulator Skills โ€ข Try it yourself

Plan and film a story scene!

๐Ÿ”„Direct Simulator Transfer: Step 3 Tasks 7, 8 & 9

Now that you've practiced the virtual mechanics in the simulator above, apply those exact skills in your real computer environment:

๐ŸŒŸ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)โ–พ

๐ŸŽฏ Task Success Criteria (Rubric)

Foundation

Identify key parts of an animation storyboard.

Developing

Draw a 4-panel storyboard before animating.

Secure (Goal)

Set up a steady camera rig and background set.

Mastery

Animate a complete short scene following a storyboard plan. Typing: 15 WPM.

๐Ÿ‘€ What A Good One Looks Like (WAGOLL)

๐Ÿ“
Save to Your Website Portfolio:

When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!

Reflect

๐ŸŽฏ

Self-Assessment & Reflection

How did having a storyboard save you time during filming today?

๐ŸŸขSecure Level

Set up a steady camera rig and background set.

Learning check

Learning Check

Why is it essential to keep the camera completely still on a stand while making a stop-motion film?

Choose the best animator practice.

Answer correctly to unlock the next level.

Spot on! A locked tripod keeps the background rock-steady so only the characters move!Think about what happens to the background if you hold the camera in your shaky hands.
Teacher setup, curriculum links and progress descriptors

Spark support

Routine: Think, Puzzle, Explore

Teacher notes: Facilitate the Think, Puzzle, Explore routine for 2โ€“3 minutes. Encourage students to connect the prompt to Change (Planning scenes ensures coherent narratives.).

Achievement pathway

  • Foundation: Identify key parts of an animation storyboard.
  • Developing: Draw a 4-panel storyboard before animating.
  • Secure: Set up a steady camera rig and background set.
  • Mastering: Animate a complete short scene following a storyboard plan. Typing: 15 WPM.

Curriculum links

Curriculum strand: CM.02.B.1.1

Outcome: ANIM-O-03 โ€” Storyboard planning, lighting, and camera positioning.

PYP: Change ยท Planning scenes ensures coherent narratives.

Learner profile: Thinker

Competency tags

  • storyboarding
  • camera-rig
  • lighting
  • scene-design

Gate support

Accessibility alternative: Students may verbally explain or point to the correct answer for "Why is it essential to keep the camera completely still on a stand while making a stop-motion film?" with a teacher or teaching assistant.

Teacher override: allow

Back to top

Locked level

Level 4: Audio & Foley

Complete the previous learning check to unlock this next level.

Level 4

Audio & Foley

Adding sound effects, voiceovers, and audio timing.

Learning objective

Learning About: Sound Sync. Learning To: Add voice & audio effects. Learning To Be: Principled.

Let's Go!

Step media

Learn

Foley is the art of creating everyday sound effects for films! Adding footstep sounds, pops, and voiceover lines at the exact right frame turns a simple animation into a cinematic experience. In computing, audio enhances visual storytelling. As you explore the interactive Animation Simulator below, focus on how to sync sound effect clips to exact frame events.

Interactive Simulator Sandbox
Curriculum:Step 4 โ€ข Bronze Tier
๐ŸŽฌ
Step 1 โ€ข Bronze (Level 1): Moving Pictures - Persistence of Vision

Recognise that a rapid sequence of still images creates the illusion of continuous motion.

In Progress
โšฝ
โšฝ
โšฝ
๐Ÿ’ฅ
โšฝ
โšฝ

Animation Controls

6 FPS Stop-Motion

๐Ÿ“ท Camera Capture & Frame Looping

Capture still drawings and watch persistence of vision connect them into a fluid motion loop.

๐ŸŽฌ Animator Secret:

Persistence of vision keeps images lingering in our retina for 1/16th of a second, blending still pictures into moving cinema!

Apply Simulator Skills โ€ข Try it yourself

Add voice and sound effects!

๐Ÿ”„Direct Simulator Transfer: Step 4 Tasks 10, 11 & 12

Now that you've practiced the virtual mechanics in the simulator above, apply those exact skills in your real computer environment:

๐ŸŒŸ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)โ–พ

๐ŸŽฏ Task Success Criteria (Rubric)

Foundation

Recognise how sound effects (foley) change story mood.

Developing

Record a clear voiceover track for an animation.

Secure (Goal)

Sync sound effect clips to exact frame events.

Mastery

Edit and balance background music against character dialogue. Typing: 20 WPM.

๐Ÿ‘€ What A Good One Looks Like (WAGOLL)

๐Ÿ“
Save to Your Website Portfolio:

When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!

Reflect

๐ŸŽฏ

Self-Assessment & Reflection

Did your sound effects match the exact moment the character moved?

๐ŸŸขSecure Level

Sync sound effect clips to exact frame events.

Learning check

Learning Check

What is the term for custom sound effects recorded to match actions on screen (like footsteps or door knocks)?

Choose the correct term.

Answer correctly to unlock the next level.

Correct! Foley sounds bring animated movements to life with realistic audio!Think about how footsteps or pop sounds match the visual actions on screen.
Teacher setup, curriculum links and progress descriptors

Spark support

Routine: See, Think, Wonder

Teacher notes: Facilitate the See, Think, Wonder routine for 2โ€“3 minutes. Encourage students to connect the prompt to Connection (Audio enhances visual storytelling.).

Achievement pathway

  • Foundation: Recognise how sound effects (foley) change story mood.
  • Developing: Record a clear voiceover track for an animation.
  • Secure: Sync sound effect clips to exact frame events.
  • Mastering: Edit and balance background music against character dialogue. Typing: 20 WPM.

Curriculum links

Curriculum strand: CM.02.B.1.1

Outcome: ANIM-O-04 โ€” Adding sound effects, voiceovers, and audio timing.

PYP: Connection ยท Audio enhances visual storytelling.

Learner profile: Principled

Competency tags

  • sound-effects
  • foley
  • voiceover
  • audio-sync

Gate support

Accessibility alternative: Students may verbally explain or point to the correct answer for "What is the term for custom sound effects recorded to match actions on screen (like footsteps or door knocks)?" with a teacher or teaching assistant.

Teacher override: allow

Back to top

Locked level

Level 5: Keyframing & Motion

Complete the previous learning check to unlock this next level.

Level 5

Keyframing & Motion

Vector path animation, keyframes, and tweening.

Learning objective

Learning About: Keyframing. Learning To: Animate vector paths. Learning To Be: Knowledgeable.

Let's Go!

Step media

Learn

Keyframing is digital magic! Instead of drawing 50 frames, you set a starting position at Keyframe 1 and an ending position at Keyframe 50. The computer automatically fills in the frames between (tweening)! In computing, digital tools automate repetitive motion tasks. As you explore the interactive Animation Simulator below, focus on how to animate scale, rotation, and position using automated motion paths (tweening).

Interactive Simulator Sandbox
Curriculum:Step 5 โ€ข Bronze Tier
๐ŸŽฌ
Step 1 โ€ข Bronze (Level 1): Moving Pictures - Persistence of Vision

Recognise that a rapid sequence of still images creates the illusion of continuous motion.

In Progress
โšฝ
โšฝ
โšฝ
๐Ÿ’ฅ
โšฝ
โšฝ

Animation Controls

6 FPS Stop-Motion

๐Ÿ“ท Camera Capture & Frame Looping

Capture still drawings and watch persistence of vision connect them into a fluid motion loop.

๐ŸŽฌ Animator Secret:

Persistence of vision keeps images lingering in our retina for 1/16th of a second, blending still pictures into moving cinema!

Apply Simulator Skills โ€ข Try it yourself

Create a keyframed motion path!

๐Ÿ”„Direct Simulator Transfer: Step 5 Tasks 13, 14 & 15

Now that you've practiced the virtual mechanics in the simulator above, apply those exact skills in your real computer environment:

๐ŸŒŸ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)โ–พ

๐ŸŽฏ Task Success Criteria (Rubric)

Foundation

Understand the difference between frame-by-frame and keyframe animation.

Developing

Set starting and ending keyframes for a moving object.

Secure (Goal)

Animate scale, rotation, and position using automated motion paths (tweening).

Mastery

Apply motion easing (ease-in / ease-out) for natural physics. Typing: 25 WPM.

๐Ÿ‘€ What A Good One Looks Like (WAGOLL)

๐Ÿ“
Save to Your Website Portfolio:

When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!

Reflect

๐ŸŽฏ

Self-Assessment & Reflection

How did keyframing save you drawing time compared to frame-by-frame animation?

๐ŸŸขSecure Level

Animate scale, rotation, and position using automated motion paths (tweening).

Learning check

Learning Check

What is 'Tweening' in digital 2D animation software?

Select the correct concept.

Answer correctly to unlock the next level.

Mastered! Tweening fills in the in-between frames between your starting and ending keyframes!Think about what 'in-between' means when moving from Position A to Position B.
Teacher setup, curriculum links and progress descriptors

Spark support

Routine: I used to think...

Teacher notes: Facilitate the I used to think... routine for 2โ€“3 minutes. Encourage students to connect the prompt to Perspective (Digital tools automate repetitive motion tasks.).

Achievement pathway

  • Foundation: Understand the difference between frame-by-frame and keyframe animation.
  • Developing: Set starting and ending keyframes for a moving object.
  • Secure: Animate scale, rotation, and position using automated motion paths (tweening).
  • Mastering: Apply motion easing (ease-in / ease-out) for natural physics. Typing: 25 WPM.

Curriculum links

Curriculum strand: CM.03.B.1.1

Outcome: ANIM-O-05 โ€” Vector path animation, keyframes, and tweening.

PYP: Perspective ยท Digital tools automate repetitive motion tasks.

Learner profile: Knowledgeable

Competency tags

  • keyframes
  • tweening
  • motion-paths
  • vector-animation

Gate support

Accessibility alternative: Students may verbally explain or point to the correct answer for "What is 'Tweening' in digital 2D animation software?" with a teacher or teaching assistant.

Teacher override: allow

Back to top

Locked level

Level 6: Green Screen & Rigs

Complete the previous learning check to unlock this next level.

Level 6

Green Screen & Rigs

Chroma keying, 3D rig animation, and final editing.

Learning objective

Learning About: Compositing. Learning To: Apply chroma key & 3D rigs. Learning To Be: Reflective.

Let's Go!

Step media

Learn

Chroma Keying (Green Screen) allows you to isolate your animated characters and place them into any world! By knocking out the solid green color, you can layer animated sprites over custom digital backgrounds. In computing, combining techniques produces professional media. As you explore the interactive Animation Simulator below, focus on how to replace the green background with a custom digital environment.

Interactive Simulator Sandbox
Curriculum:Step 6 โ€ข Bronze Tier
๐ŸŽฌ
Step 1 โ€ข Bronze (Level 1): Moving Pictures - Persistence of Vision

Recognise that a rapid sequence of still images creates the illusion of continuous motion.

In Progress
โšฝ
โšฝ
โšฝ
๐Ÿ’ฅ
โšฝ
โšฝ

Animation Controls

6 FPS Stop-Motion

๐Ÿ“ท Camera Capture & Frame Looping

Capture still drawings and watch persistence of vision connect them into a fluid motion loop.

๐ŸŽฌ Animator Secret:

Persistence of vision keeps images lingering in our retina for 1/16th of a second, blending still pictures into moving cinema!

Apply Simulator Skills โ€ข Try it yourself

Produce a green screen composite film!

๐Ÿ”„Direct Simulator Transfer: Step 6 Tasks 16, 17 & 18

Now that you've practiced the virtual mechanics in the simulator above, apply those exact skills in your real computer environment:

๐ŸŒŸ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)โ–พ

๐ŸŽฏ Task Success Criteria (Rubric)

Foundation

Identify how green screen (chroma key) compositing works.

Developing

Film an animated character in front of a green backdrop.

Secure (Goal)

Replace the green background with a custom digital environment.

Mastery

Composite multiple animation layers, titles, and audio into a final video. Typing: 30+ WPM.

๐Ÿ‘€ What A Good One Looks Like (WAGOLL)

๐Ÿ“
Save to Your Website Portfolio:

When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!

Reflect

๐ŸŽฏ

Self-Assessment & Reflection

How did green screen compositing help expand the world of your story?

๐ŸŸขSecure Level

Replace the green background with a custom digital environment.

Learning check

Learning Check

What is the process of removing a green background and replacing it with a new image or video called?

Choose the correct technical term.

Answer correctly to complete this strand.

Pro level! Chroma keying makes the green background transparent so any environment can be layered underneath!Think about how visual effects artists replace green backdrops in movies.
Teacher setup, curriculum links and progress descriptors

Spark support

Routine: Step Inside

Teacher notes: Facilitate the Step Inside routine for 2โ€“3 minutes. Encourage students to connect the prompt to Reflection (Combining techniques produces professional media.).

Achievement pathway

  • Foundation: Identify how green screen (chroma key) compositing works.
  • Developing: Film an animated character in front of a green backdrop.
  • Secure: Replace the green background with a custom digital environment.
  • Mastering: Composite multiple animation layers, titles, and audio into a final video. Typing: 30+ WPM.

Curriculum links

Curriculum strand: CM.03.B.1.1

Outcome: ANIM-O-06 โ€” Chroma keying, 3D rig animation, and final editing.

PYP: Reflection ยท Combining techniques produces professional media.

Learner profile: Reflective

Competency tags

  • chroma-key
  • green-screen
  • 3d-rigs
  • compositing

Gate support

Accessibility alternative: Students may verbally explain or point to the correct answer for "What is the process of removing a green background and replacing it with a new image or video called?" with a teacher or teaching assistant.

Teacher override: allow

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